MEL, 3D, Animation, Technical Artist, Tech, Art, Game, Games, Gamedevelopment, Computergames, Maya, Motionbuilder, Python, CG, Computergraphics, CGI

Animation

Here some Principles of Animation visualized in Maya
Timing – Spacing – Tangents

Spacing & Charts

Poses & Charts

Anticipation

Counteraction

Exaggeration & Overshoot

Drag & Follow Through & Secondary Motion

Moving Holds

Arcs

Poses & Silhouettes