Dec 9

First Steps in doing a reverse Skinning in Maya. It’s for tweaking specific Vertices Designed for Lowpoly (realtime) Skinning.

2 and 3 Bone Skinning can be done in reverse Mode. Skinning with more than 3 Bones will be visualized only.

But now you can actually see in the viewport what going on with your skinning information. You can see which weighting on wich Bone you have to manipulate to get there.

Check the Video in the Rigging Section!

Cheerz…